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Text File  |  1996-02-21  |  457b  |  19 lines

  1. on exitFrame
  2.   global WhichChannel, AmbientSound, WhichCast
  3.   
  4.   if SoundBusy(1) then    
  5.     if the Timer > 5 * 60 then 
  6.       set the CastNum of sprite WhichChannel to WhichCast
  7.       go to "Loop4"
  8.     else if RollOver(WhichChannel) then
  9.       go to the frame
  10.     else
  11.       set the CastNum of sprite WhichChannel to WhichCast
  12.       go to "Loop2"
  13.     end if
  14.   else
  15.     sound PlayFile 1, AmbientSound
  16.     go to the frame
  17.   end if    
  18. end
  19.